At Scopely, I was the Senior Technical Artist on Wheel of Fortune. Working in Unity, I worked with the art team and engineering team to prep assets for the game, implement assets, layout UI, animate UI and 3D elements, create particle systems, and concept/model/texture/animate/set up 3D sets for DLCs.
Below are DLC event assets and UI elements I created using Photoshop.
Below are feature logos I animated and implemented in Unity.
Wheel of Fortune: Free Play frequently has DLC events. Below are sets I created concepts, modeled, textured, animated, created effects, and implemented.
Created using Maya, Photoshop, and Unity. (Tim Chism modeled the Mummy Tomb set.)
Created using Maya, Photoshop, and Unity. (Tim Chism modeled the Mummy Tomb set.)
At Scopely, I was Senior Technical Artist on New Yahtzee with Buddies. I work with artists and engineers to prep assets for the game engine, implement assets (ensuring they are efficient as well as clear on mobile devices), layout UI (UGUI), upload asset bundles, animate UI, environments, and characters, create particle systems, as well as create art assets. New Yahtzee with Buddies is developed in Unity.
In Yahtzee with Buddies, there are bots you battle called Dice Masters. Above are Dice Masters I concepted and rendered.
There are various game modes in Yahtzee's tournaments. Below is a logo I animated for Yahtzee Solitaire in Unity.
Mystery Word
At PeopleFun, I Integrated and created art elements for features in various games in Unity and a proprietary engine. On Mystery Word I created, integrated, and animated the assets for the feature Break Out Blocks. Below are the various break out stages.
Animations of of various states of the Break Out Block Feature
PeopleFun Logo Animation
EA contracted Zindagi Games in the early pre production of Secret Life of Pets: Unleashed. I was the primary 2D artist and performed Tech Artist tasks. Early in production, the puzzle environments were going to be in 2D. I created and implemented art assets using Photoshop and Unity.
Below are various environments and puzzle assets I concepted and rendered.
Below are examples of maps and characters I concepted, painted, and implemented into the game. Crazy Cake Swamp was developed in Unity.
At Zynga I painted and implemented 2D art for the game Crazy Kitchen using Photoshop and Unity.